Grab a pencil and draw or write a story. Think about:
- Who's in the story? Fairy Bluey, Donkey Dad, Horse Mum, or Motorbike Bingo
- Where does your story take place? Uncle Stripe's pool, the beach, Bluey's school, the backyard, or in a cool forest
- What's in the background? Mountains or trees
You can also decide if there are scary bits, Humpty Dumpty, talking trees, a dragon, treasure, horses, or anything else you can imagine!
In The Development of Writing in Mesopotamia , archaeologist and historian Richard Miles shares how the invention of writing transformed civilization in Mesopotamia and beyond. Writing began as a way to record purchases and evolved into sophisticated systems for expressing ideas, creating myths, and preserving culture. This video is excerpted from BBC’s Ancient Worlds, an epic series with archaeologist and historian Richard Miles as he explores the roots of civilization from Mesopotamia to the fall of the Roman Empire.
It’s story time... but you decide what happens. Cut out the story cards (Bluey caught in a web, a spider inching its way down, and more) and put them in any order you like. Make up an epic spooky story to go with the pictures. No matter what, it starts out once upon a time and ends with they lived happily ever after!
The article "Cracking the Code: The Secrets of Ancient Egyptian Hieroglyphs" from BBC's HistoryExtra is a fascinating look into the origins, structure, and purpose of hieroglyphs. Egyptologist Toby Wilkinson explains who used hieroglyphs, how they were written and read, and how these symbols conveyed meaning in temples, tombs, and papyrus scrolls.
Create your own hilarious story by snipping out all the words and arranging them on the page... however you like! What will yours say? It could go something like this:
Once upon a time, a monkey met a sausage. It had a gnome on its head. "Oh, hello!" it said. It felt very silly. The next day a fairy was feeling a bit cheeky so it decided to go to the beach. "Wackadoo," it said. The end.
Bluey LOVES her new bedroom... but she misses Bingo too! So she’s writing a little midnight message to tell Bingo all about her new room. Circle the words to finish her note. For example, "My new bedroom is reeeeeally COOL or HAUNTED" and "I've moved in all my fave things, like TOYS or DUNNY PAPER." You decide!
Ho, ho, ho! Tell Santa all about your Christmas and write him a really NICE letter. Circle the words to finish your letter. Then write your Christmas wish list. You can also draw what your home looks like so Santa can find it. Don't forget to draw who you live with and what they would like for presents!
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.
Meet Alphablock N, who loves to say “no!" N needs something. Is it a nurse? A new net? How about nice notes? Write over the letters to help N decide. Once you've helped N, write lots of lovely n letters for him.
The cousins are over and Uncle Stripe and Dad are in charge. But the kids want to play Horsey Ride! Write the lovely story on the lines provided. In the episode, Mum and Aunt Trixie go out, leaving Bingo, Bluey and the cousins with Dad and Uncle Stripe, whose plans to watch the cricket are cancelled for a game of Horsey Ride instead. But when Bluey forgets to put away her favorite toy, Polly Puppy, and Socks get hold of her, they need a plan to get her back in one piece. In an attempt to distract Socks from Polly, the kids set up a Horsey wedding between Dad (Gallahop) and Uncle Stripe (Sparkles).
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.
Grab a pencil and draw or write a story. Think about:
- Who's in the story? Fairy Bluey, Donkey Dad, Horse Mum, or Motorbike Bingo
- Where does your story take place? Uncle Stripe's pool, the beach, Bluey's school, the backyard, or in a cool forest
- What's in the background? Mountains or trees
You can also decide if there are scary bits, Humpty Dumpty, talking trees, a dragon, treasure, horses, or anything else you can imagine!
In The Development of Writing in Mesopotamia , archaeologist and historian Richard Miles shares how the invention of writing transformed civilization in Mesopotamia and beyond. Writing began as a way to record purchases and evolved into sophisticated systems for expressing ideas, creating myths, and preserving culture. This video is excerpted from BBC’s Ancient Worlds, an epic series with archaeologist and historian Richard Miles as he explores the roots of civilization from Mesopotamia to the fall of the Roman Empire.
It’s story time... but you decide what happens. Cut out the story cards (Bluey caught in a web, a spider inching its way down, and more) and put them in any order you like. Make up an epic spooky story to go with the pictures. No matter what, it starts out once upon a time and ends with they lived happily ever after!
The article "Cracking the Code: The Secrets of Ancient Egyptian Hieroglyphs" from BBC's HistoryExtra is a fascinating look into the origins, structure, and purpose of hieroglyphs. Egyptologist Toby Wilkinson explains who used hieroglyphs, how they were written and read, and how these symbols conveyed meaning in temples, tombs, and papyrus scrolls.
Create your own hilarious story by snipping out all the words and arranging them on the page... however you like! What will yours say? It could go something like this:
Once upon a time, a monkey met a sausage. It had a gnome on its head. "Oh, hello!" it said. It felt very silly. The next day a fairy was feeling a bit cheeky so it decided to go to the beach. "Wackadoo," it said. The end.
Bluey LOVES her new bedroom... but she misses Bingo too! So she’s writing a little midnight message to tell Bingo all about her new room. Circle the words to finish her note. For example, "My new bedroom is reeeeeally COOL or HAUNTED" and "I've moved in all my fave things, like TOYS or DUNNY PAPER." You decide!
Ho, ho, ho! Tell Santa all about your Christmas and write him a really NICE letter. Circle the words to finish your letter. Then write your Christmas wish list. You can also draw what your home looks like so Santa can find it. Don't forget to draw who you live with and what they would like for presents!
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.
Meet Alphablock N, who loves to say “no!" N needs something. Is it a nurse? A new net? How about nice notes? Write over the letters to help N decide. Once you've helped N, write lots of lovely n letters for him.
The cousins are over and Uncle Stripe and Dad are in charge. But the kids want to play Horsey Ride! Write the lovely story on the lines provided. In the episode, Mum and Aunt Trixie go out, leaving Bingo, Bluey and the cousins with Dad and Uncle Stripe, whose plans to watch the cricket are cancelled for a game of Horsey Ride instead. But when Bluey forgets to put away her favorite toy, Polly Puppy, and Socks get hold of her, they need a plan to get her back in one piece. In an attempt to distract Socks from Polly, the kids set up a Horsey wedding between Dad (Gallahop) and Uncle Stripe (Sparkles).
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.
Sound out the words and blend them together. Check if you read it.
Sound out and blend the letters. Then write or use your tiles to make the words. Check if you read it. Check if you made it.