
Grab a pencil and draw or write a story. Think about:
- Who's in the story? Fairy Bluey, Donkey Dad, Horse Mum, or Motorbike Bingo
- Where does your story take place? Uncle Stripe's pool, the beach, Bluey's school, the backyard, or in a cool forest
- What's in the background? Mountains or trees
You can also decide if there are scary bits, Humpty Dumpty, talking trees, a dragon, treasure, horses, or anything else you can imagine!

In The Development of Writing in Mesopotamia , archaeologist and historian Richard Miles shares how the invention of writing transformed civilization in Mesopotamia and beyond. Writing began as a way to record purchases and evolved into sophisticated systems for expressing ideas, creating myths, and preserving culture. This video is excerpted from BBC’s Ancient Worlds, an epic series with archaeologist and historian Richard Miles as he explores the roots of civilization from Mesopotamia to the fall of the Roman Empire.

It’s story time... but you decide what happens. Cut out the story cards (Bluey caught in a web, a spider inching its way down, and more) and put them in any order you like. Make up an epic spooky story to go with the pictures. No matter what, it starts out once upon a time and ends with they lived happily ever after!

Create your own hilarious story by snipping out all the words and arranging them on the page... however you like! What will yours say? It could go something like this:
Once upon a time, a monkey met a sausage. It had a gnome on its head. "Oh, hello!" it said. It felt very silly. The next day a fairy was feeling a bit cheeky so it decided to go to the beach. "Wackadoo," it said. The end.


Bluey LOVES her new bedroom... but she misses Bingo too! So she’s writing a little midnight message to tell Bingo all about her new room. Circle the words to finish her note. For example, "My new bedroom is reeeeeally COOL or HAUNTED" and "I've moved in all my fave things, like TOYS or DUNNY PAPER." You decide!

Ho, ho, ho! Tell Santa all about your Christmas and write him a really NICE letter. Circle the words to finish your letter. Then write your Christmas wish list. You can also draw what your home looks like so Santa can find it. Don't forget to draw who you live with and what they would like for presents!

The cousins are over and Uncle Stripe and Dad are in charge. But the kids want to play Horsey Ride! Write the lovely story on the lines provided. In the episode, Mum and Aunt Trixie go out, leaving Bingo, Bluey and the cousins with Dad and Uncle Stripe, whose plans to watch the cricket are cancelled for a game of Horsey Ride instead. But when Bluey forgets to put away her favorite toy, Polly Puppy, and Socks get hold of her, they need a plan to get her back in one piece. In an attempt to distract Socks from Polly, the kids set up a Horsey wedding between Dad (Gallahop) and Uncle Stripe (Sparkles).

E and R make a new sound, er. Wiggle your fingers and say er! Write and say ER's sound. Who is it? Draw lines to the right Alphablock.
- Who is a kicker?
- Who is a singer?
- Who is a bell-ringer?
- Who is a jogger?

Consider this your introduction to one of BBC's most beloved children's programs. Sarah & Duck is a kids' show about the adventures of seven-year-old Sarah and her quacky, flappy best friend, Duck. These short episodes are perfect for teaching your PreK-Grade 2 students seasonal content and social-emotional skills. Each of these 10 videos comes complete with a Lesson Express. Show a video and then pick and choose from: Questions, Vocabulary, Writing Prompt, and Student Activities. This makes a great activity for morning meeting or a Friday reward!

Let's meet a friend made of ten blocks. Ten's 1 in her Numberling means 1 ten. And the 0 means nothing more! Count 10 bees and then draw around them all to make 1 ten. Count 10 butterflies and then draw around them all to make 1 ten. Now count your own fingers. Start with fingers down and put your fingers up as you count. What else do you have 10 of?

Start at the bottom and write to finish the pyramid stacks. Two numbers below add up to the number above. Use the number line to help you! Got it? Let's try some bigger numbers!

Grab a pencil and draw or write a story. Think about:
- Who's in the story? Fairy Bluey, Donkey Dad, Horse Mum, or Motorbike Bingo
- Where does your story take place? Uncle Stripe's pool, the beach, Bluey's school, the backyard, or in a cool forest
- What's in the background? Mountains or trees
You can also decide if there are scary bits, Humpty Dumpty, talking trees, a dragon, treasure, horses, or anything else you can imagine!

In The Development of Writing in Mesopotamia , archaeologist and historian Richard Miles shares how the invention of writing transformed civilization in Mesopotamia and beyond. Writing began as a way to record purchases and evolved into sophisticated systems for expressing ideas, creating myths, and preserving culture. This video is excerpted from BBC’s Ancient Worlds, an epic series with archaeologist and historian Richard Miles as he explores the roots of civilization from Mesopotamia to the fall of the Roman Empire.

It’s story time... but you decide what happens. Cut out the story cards (Bluey caught in a web, a spider inching its way down, and more) and put them in any order you like. Make up an epic spooky story to go with the pictures. No matter what, it starts out once upon a time and ends with they lived happily ever after!

Create your own hilarious story by snipping out all the words and arranging them on the page... however you like! What will yours say? It could go something like this:
Once upon a time, a monkey met a sausage. It had a gnome on its head. "Oh, hello!" it said. It felt very silly. The next day a fairy was feeling a bit cheeky so it decided to go to the beach. "Wackadoo," it said. The end.


Bluey LOVES her new bedroom... but she misses Bingo too! So she’s writing a little midnight message to tell Bingo all about her new room. Circle the words to finish her note. For example, "My new bedroom is reeeeeally COOL or HAUNTED" and "I've moved in all my fave things, like TOYS or DUNNY PAPER." You decide!

Ho, ho, ho! Tell Santa all about your Christmas and write him a really NICE letter. Circle the words to finish your letter. Then write your Christmas wish list. You can also draw what your home looks like so Santa can find it. Don't forget to draw who you live with and what they would like for presents!

The cousins are over and Uncle Stripe and Dad are in charge. But the kids want to play Horsey Ride! Write the lovely story on the lines provided. In the episode, Mum and Aunt Trixie go out, leaving Bingo, Bluey and the cousins with Dad and Uncle Stripe, whose plans to watch the cricket are cancelled for a game of Horsey Ride instead. But when Bluey forgets to put away her favorite toy, Polly Puppy, and Socks get hold of her, they need a plan to get her back in one piece. In an attempt to distract Socks from Polly, the kids set up a Horsey wedding between Dad (Gallahop) and Uncle Stripe (Sparkles).

E and R make a new sound, er. Wiggle your fingers and say er! Write and say ER's sound. Who is it? Draw lines to the right Alphablock.
- Who is a kicker?
- Who is a singer?
- Who is a bell-ringer?
- Who is a jogger?

Consider this your introduction to one of BBC's most beloved children's programs. Sarah & Duck is a kids' show about the adventures of seven-year-old Sarah and her quacky, flappy best friend, Duck. These short episodes are perfect for teaching your PreK-Grade 2 students seasonal content and social-emotional skills. Each of these 10 videos comes complete with a Lesson Express. Show a video and then pick and choose from: Questions, Vocabulary, Writing Prompt, and Student Activities. This makes a great activity for morning meeting or a Friday reward!

Let's meet a friend made of ten blocks. Ten's 1 in her Numberling means 1 ten. And the 0 means nothing more! Count 10 bees and then draw around them all to make 1 ten. Count 10 butterflies and then draw around them all to make 1 ten. Now count your own fingers. Start with fingers down and put your fingers up as you count. What else do you have 10 of?

Start at the bottom and write to finish the pyramid stacks. Two numbers below add up to the number above. Use the number line to help you! Got it? Let's try some bigger numbers!